Craftery
The “Craftery” is a special bonus building that allows you to process equipment into rarer ones.
If your inventory is full of identical items, you can combine several items of the same rarity and get one item of a higher rarity.
For example:
- 10 regular tires → 1 rare tire.
- 10 rare tires → 1 unique tire.
- 10 unique tires → 1 epic tire.
- 10 epic tires → 1 mythical tire
When melted down, the rank of the item is preserved. A rank 1 item can only be smelted into a rank 1 item of higher rarity.
Important: the characteristics and bonuses of a new item are formed anew during smelting.
Why build this building?
Over time, a large amount of low-rarity equipment accumulates in your inventory, which takes up space and is rarely used.
“Inventory melting” helps:
- free up space in the warehouse;
- turn unnecessary items into more valuable ones;
- receive equipment of high rarity without searching for new items;
- use accumulated resources more efficiently.
If you actively collect equipment, this building will quickly become one of the most useful for you
How to buy a building?
To buy the “Craft Mill” building, go to “Polis”
Next in “Polis” go to the “Build” tab by clicking on it
In the window that appears, go to the “Personal buildings” tab
Then find the “Craft Mill” building and build it
You can also build a building from the “Craftworks” widget. To do this you need to open the “Craft Mill”
And in the “Craft Shop” window that appears, click “Build”
After this you will be automatically redirected to “Polis” for the construction of this building
After construction is completed, the building will appear on the “Buildings” page and become available for use.
How to use remelting?
After you have built the building, open the “Craftworks” widget
In the window that appears, you will need to make some settings, namely:
Rank, Rarity and Slot of the “thing” you want to receive
The screenshot shows an example of the settings for obtaining a Rank 1 item, Rarity: Rare, Slot: Salon
After setting these settings, the “Resources” block will open, into which you need to load the items that will be processed.
In the “Resources” block, click on the cell
Having done this, you will have a block with the necessary things for crafting according to your “settings”
All items are shown here: Rank 1, Rarity: Common, Slot: Salon
Clicking on an item will fill the cell, so you need to fill all the cells
Or you can click on the "Autofill" button
And all cells will be filled in automatically
Next click the “Recycle” button
And your new thing begins to be created ("crafted")
There is a timer for “recycling” each item, the higher the rarity and rank of the item, the longer it will be “crafted”
But you can always speed up the process of “crafting” things by paying a certain amount of crystals
After completing the process, the original items will be “recycled” (and will disappear from your inventory), and in their place you will receive a new item of the next rarity level.
Example
You have:
- 10 regular tires of rank 1.
After melting you will receive:
- 1 rare tire of the 1st rank.
That is, when you “melt down” 10 things of the same rank, you get one thing of the same rank, but of higher rarity
All bonuses for the new item will be generated automatically.
Why improve the building?
Improving a building increases its efficiency and opens up additional opportunities.
Depending on the level of the building:
- The “Rank” of the item that can be obtained increases
- The “Rarity” of the item that can be obtained increases
- The cost and time of “remelting” things is reduced
The higher the level of the building, the more benefits it brings you.
What happens if the building collapses?
If the “Craft Mill” breaks down, you will not be able to use it until it is repaired.
This means that:
- Remelting will no longer be available;
- The accumulation of excess equipment will continue;
If a building is broken, it is recommended to carry out repairs as quickly as possible and return it to working condition.
Remember: a working Crafting Mill helps you get more valuable equipment.